Showing posts with label steampunk. Show all posts
Showing posts with label steampunk. Show all posts

Tuesday, April 17, 2012

The Stunning Opening Sequence For HBO's Game Of Thrones and How It Came To Be.





The second season of the HBO series Game Of Thrones has begun and each time I watch it, I am mesmerized by the opening title sequence. I wanted to share it with my readers and in doing so, came across two wonderful articles I'm cobbling together.

The first is an article on The Hollywood Reporter which features an interview with Angus Wall, who designed the sequence and titles (and long ago, in another lifetime, worked with me as the editor on one of my tv commercials). You may recognize his name from winning Oscars for editing both The Social Network (2010) and The Girl With The Dragon Tattoo (2011).

The other, an impressively comprehensive post from Art of The Title, features another interview with Angus Wall as well as wonderful concept sketches and renderings for the opening sequence that I've shown in this post.



The Hollywood Reporter sat down with the talented Wall last year to ask him how he came up with the idea, what it means and how it was executed. Below is a reprint of that interview with added interspersed images from the Art of The Title article:

Angus Wall of the company Elastic got Emmy noms for Big Love's and Rome's title design and a win for Carnivale, plus a Social Network editing Oscar. But what's hotter now is his genius opening title sequence for HBO's critical smash Game of Thrones. HBO wanted something like the map that begins books like The Lord of the Rings. "We wanted to do something different from the standard tropes for fantasy maps," Wall tells THR. "So we came up with the idea of a world inside a sphere."



The sphere idea came from a '60s sci-fi space station with terrain inside -- yet it had to look nonfuturistic, to evoke the Middle Earth-ish setting of George R.R. Martin's book. "It had to look like it was made in that time, so we immediately referenced Leonardo da Vinci's machines," says Wall. "We wanted it to look like a real place photographed with a real camera."





The computer-illusion "camera" swoops from kingdom to kingdom, focusing on the family crest that sits atop each place -- the "sigil." "The sigil becomes the main cog that triggers the animation" -- the da Vinci device, full of interlocking cogs. "So the model of the place emerges out of the floor of the map and comes to life." Like the show itself, the title sequence strives for realism within a fantasy setting. "In the shadowed areas beneath the surface of the map, there are cogs in there. If you look carefully, you'll see they're all working with the cogs that are exposed above the surface of the map."

The six Sigils (or family crests):







And is this cog-filled da Vinci war engine a metaphor for the many hidden, interlocking machinations of the show's families fighting for the throne -- the Houses of Lannister, Baratheon, and Stark? "Absolutely!" says Wall. "And the map reflects the attitude of each place. Winterfell is a lot more rustic." Kind of like the Shire in Tolkien? "Yes. And each place has its own climate. Southern Westeros is more temperate.To the East, Essos is almost Mediterranean. As you go north, Winterfell gets harsher, and further north, The Wall is a continent-wide wall of ice."

The Wall:


Winterfell sketch and final rendering:



Castleblack sketch and rendering:



Gotswood sketches:



Port city of Pentos:


If you watch the title sequence attentively, you'll see the the feuding families' backstory told in pictures. "In the middle of the sphere there's the sun, and in the middle of the sun there are bands around it, relief sculptures on an astrolabe which tell the legend of the land," explains Wall. "We cut to those three times in the title sequence, so you actually see a history of Westeros and Essos. The third time we see all the animals [representing] the different houses bowing down to the Baratheon stag, which brings us to the present, where there's a Baratheon king [played by Mark Addy]."

The Astrolabe rendering and final:



Got that? George R.R. Martin's 15 million readers are likelier to get it than casual viewers. Wall is bowing down to them, the way he bowed to scholars when he made the Rome opening titles, which were full of authentic graffiti from ancient Rome. "We wanted to be very, very faithful to the book because we knew there would be a large fan base that will be looking at this very carefully," says Wall. In The New Yorker, Laura Miller writes that angry Martin fans call themselves "GRRuMblers," and Martin tells her, "If I f--- it up...they'll come after me with pitchforks and torches."

Dothrak sketches:



Even if you're a peaceable newcomer to Westeros carrying no torch for Martin, Wall thinks the title credits will help you get oriented. "It's not necessarily important that the audience explicitly understands every detail at first. But you always have a sense that there is an internal logic. Title sequences are a weird art -- to function, they have to have that logic -- their own clockwork, as it were."

Eyrie sketches and rendering:




"It's a map that's constantly evolving," says Wall. "We have four different versions. Episode two has a different title sequence, and there are later episodes where we go to two new locations -- The Eyrie and The Twins." But Wall won't say what clockwork wonders await you there. "Those are treats to come." The two-year Thrones experience was a treat for him. "It's one of the most fun projects I've ever worked on." - Hollywood Reporter

And for those interested in a more in depth interview and explanation, be sure to read this article on Art of the Title.

In the process of writing this post I came across this hilarious take-off on the Game Of Thrones opening sequence for The Simpsons, which is definitely worth including.


HBO's Game of Thrones

Saturday, February 25, 2012

Deal A Very Hip Hand With Steampunk Playing Cards in Bronze Debossed Tuck Cases.






At the edge of industry, therein lies Steampunk.

Ripped from the pages of science fiction, the gears are turning, the steam is pumping, and the playing cards were finally born. It wasn't easy. The paper used on these tuck cases did NOT exist and Theory11 created it just for this special deck of regulation playing cards.

.

Theory 11 made the bronze paper from scratch in order to perfectly print the ink that covers its surface in 19th century Victorian machinery.





The boldly stamped, debossed elements cast shadows of illusion and create a perspective of depth and weight. The vents on top of the box invite you to take a look inside.




Opening the box, you will discover 52 pieces of machinery. The depth of the playing cards is fittingly unreal.




So unreal, it beckons you to stare at it's seemingly infinite array of detail. Designed by Alex Beltechi and constructed of 12 million 3D polygons. The Jokers are morphed into jet turbines of steel.




The Ace of Spades is a window of opportunity to witness the gears of intricate beauty and complexity.




A joint creative collaboration between the United States Playing Card Company and theory11. Produced by theory11 and designed by Alex Beltechi in Romania.

Own a piece of science fiction. Where vintage industry meets reality.


information, description and photos from both Theory11 and Alex Beltechi.

$5.95 per deck.
buy them here.

Thursday, August 11, 2011

Steampunk Gas Masks & Helmets So Exquisite, They'll Leave You Breathless.









It's hard to believe that Tom Banwell has no formal art training and is largely self taught when you look at his expertly crafted collection of leather and metal Steampunk Gas Masks & Helmets. The masks and helmets are an impressive display of workmanship, complete with mechanical parts, fully wearable and entirely original.



Tauruscat Dream Helmet:











Steampunk FireMaster Helmet and Gas Mask:









Fire Master Gas Mask only:



The Fire Master Gas Mask in black:





Having dabbled in a variety of media over the years, including batik, woodcarving, mixed media art dolls and leatherworking, creating art in the steampunk genre suits Tom exceedingly well because it combines several of his interests; history, costuming, mechanics and fantasy.



Steampunk Sentinel Gas Mask and Helmet:











Sentinel Gas Mask only:





Steampunk Pachydermos Gas Mask with Ears:







Pachydermos Gas Mask without Ears:





Steampunk Underground Explorer Helmet Mask and Cannister:











Steampunk Rhino Gas Mask:









Oliphont Gas Mask:







Ichabod Gas mask:









Respirator Gas Masks in black or brown:





all images courtesy of the artist.



You can also purchase nicely designed posters of these beautiful creations here at his Zazzle store.



In addition to these stunning gas masks and helmets - which run anywhere from $225 to $4000, Tom makes and sells many different types of hand-crafted leather masks (not just Steampunk) in his online etsy store here.